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I guess it's no surprise that when hippies are put in charge of something, they screw it up. But so far the writers' strike looks downright amateurish, even by protesting standards. In the spirit of wanting to help them succeed, here's their most notable missteps so far:
- Messaging: What's the rallying cry of the writers? I don't think they have one. To the casual news follower, it just sounds like the writers are whinging about royalties or something. Why anybody should care? These guys are supposed to be the best writers, but apparently, they can't write their way out of a paper sack. They had weeks to plan for this and hit the ground running with a good message. Pen a good slogan, guys, then push it into every media outlet you can find.
- Fundraising: My charitable donation this year will be towards prostate cancer, but I also considered donating a few bucks towards the writers. Yet after ten minutes of Google searching, I couldn't find any information on where to send donations. This is downright bizarre. It should be the first hit on Google, and also have a paid Google ad sitting right next to it. Writers write, but money talks. The writers are not going to be able to outlast the industry without truckloads of money. It's baffling that nobody has established a non-profit organization or legal defense fund and started soliciting donations.
- Organizing: Same beef as #2. Once people across America get stuck watching lame reality shows, a handful of them are going to decide they want to help out in non-financial ways. I'd volunteer some time. But I don't know how, or what I should do. It seems like there's some easy ways supporters could be organized. Have they pressured people to divest in companies like GE or Disney? Why not use their writing talent to create a YouTube channel of original WGA content, and then organize a TV blackout month? You probably have supporters. Find them and mobilize them.
Writers... I support you, but don't quit your day job.
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8 Comments | -3,987,935 points
Filed Under:
tactics, writing
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Next time you're sick, drag yourself into school or the office. It's a win-win-win-win-win-win scenario. Consider the benefits:
- Gain sympathy points
- License to slack off
- Make people think you're working on something more important than your health
- Build reputation for unstoppable work ethic
- When you're better, everybody else will be out sick with the bug you gave them
- Free pass to call in sick and play hooky in the future, as everybody will assume you've come down with something even worse
The tactic fails, however, if you announce it to everybody else. Like I just did.
Crap... I messed up at life again!
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2 Comments | 200 points
Filed Under:
tactics
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Not bad eh? All the videos Ao2 has produced have gotten incredible ratings over at Funny or Die. Most of these, we never ask anybody to vote on. We work hard to produce high-quality videos, and hope that our high-quality work will speak for itself.
And we have very few views. Sigh.
Businesspundit reports on the dirty tricks that people online use to make their videos go viral. The unfortunate fact of our world is that good does not triumph over evil. Principles get steamrolled by sleaze. We can't expect to simply hope that our quality will help us rise to the top of the sleaze-filled pond we call the internet. It doesn't work. If we wanted to get big, we'd get our hands dirty.
But we don't.
This begs the question... why are we so abysmally stupid? These secrets are out in the open. Yet instead of playing by the dirty rules of the game, we're probably going to keep focusing on producing quality material. Will this pay off?
No.
Call it the futility of hope.
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7 Comments | 391 points
Filed Under:
tactics, Ao2 insider
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"Man isn't a noble savage, he's an ignoble savage. He is irrational, brutal, weak, silly, unable to be objective about anything where his own interests are involved — that about sums it up. I'm interested in the brutal and violent nature of man because it's a true picture of him. And any attempt to create social institutions on a false view of the nature of man is probably doomed to failure."
Stanley Kubrick
Despite the mountains of evidence that humans are vengeful creatures, we still have the ability to show compassion. It's tempting to think of these examples of compassion as proof that humans are not animals. Optimistic, but untrue.
The iterated prisoner's dilemma is a simple game studied in game theory. Two prisoners are separated and forced to choose between "cooperating" or "betraying" the other prisoners. If both prisoners cooperate with each other, they each serve a one year sentence. If they both betray each other, they each serve a five year sentence. If one prisoner betrays while the other cooperates, the prisoner who cooperated serves nine years while the other goes free. From your point of view, when choosing whether to cooperate or betray, you have no idea what the other person has chosen. Here's the possible outcomes:
| |
Prisoner A Cooperates |
Prisoner A Betrays |
| Prisoner B Cooperates |
A: serves 1 year
B: serves 1 year
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A: goes free
B: serves 9 years |
| Prisoner B Betrays |
A: serves 9 years
B: goes free
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A: serves 5 years
B: serves 5 years
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It's notable because, the best possible outcome is for each person to cooperate. But rational people will always betray each other. When you're in the room, this is how you think:
- If the other person is cooperating, you have the most to gain by betraying them. Rather than serve a yearlong sentence, you'll go free.
- If the other person is betraying you, it's also in your best interest to betray them. Rather than serve a nine year sentence, you'll only serve five.
The result is that people always betray each other, even when it's in their best interest to cooperate.
Where it gets interesting is if you play the game repeatedly, and remember what the person did to you before. At this point, cooperation becomes possible. What's the optimum strategy in this instance? Game theorists have solved this:
- The second best strategy is "an eye for an eye". Start off cooperating, until the second that somebody betrays you. If somebody betrays you, you betray them for the rest of your life.
- The best strategy is "an eye for an eye, with forgiveness". Start off cooperating. Once somebody betrays you, you punish them. You betray them a lot. But roughly 1-5% of the time, you go ahead and forgive them, trying to get out of the cycle of vengeance and back to the "nice guy" way of things.
This is an exceptionally interesting outcome of game theory. It means that agents can cooperate with each other for purely selfish reasons.
Now, what if you wanted to program a tribe to embody this rule when it came to warfare with other tribes. To retaliate most of the time, but to forgive every 1-5% of the time. What if a small percentage of the population was, by its nature, very heavily pro-forgiveness, while the remainder tended to prefer retaliation? You might end up with a situation where this society tended to retaliate, although occasionally the minority opinion would convince people to simply forgive.
I can't pretend this is exactly how things went down, but I do suggest it's possible that:
- A strategy like "an eye for an eye with forgiveness" could be the optimum strategy for governing competition between groups.
- Natural selection can apply to groups, (so that a group following the above strategy has an evolutionary advantage over groups following other strategies)
- Evolutionary pressure on a group may cause individuals within a group to evolve individualized traits that offer the group a competitive evolutionary advantage (for example, the way a colony of ants produces a certain amount of workers or soldiers... more on this in a future nerd post)
Basically, I accept these three points at some level. I think societies will always war because we're just like animals. And the people, like me, who oppose these wars are also just following our animal instincts. We don't oppose war because of some higher power or some kind of human civility. We're just giving in to our primordial urges, a weaker urge that exists to occasionally check our stronger thirst for vengeance.
In essence, we oppose war not because we're civilized, but because we're barbarians.
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5 Comments | 670 points
Filed Under:
animal nature, tactics
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If you're me, this is how you're spending your weekend:
Chex Party Mix
12 tablespoons margarine or butter
6 tablespoons Worcestershire sauce
3 teaspoons seasoning salt
1½ teaspoons garlic powder
1 teaspoon onion powder
4 cups Corn Chex
4 cups Rice Chex
4 cups Wheat Chex
4 cups Corn Bran
2 cups mixed nuts
2 cups pretzels
Some tips:
- Whatever corn bran is (rabbit food, maybe?), just douse it Worscestershire sauce and you'll be tappin' your toes like nobody can believe.
- Make sure you make a lot of it for your friends... because your friends don't like it and that means more for yourself..
- Restrict yourself to making Party Mix only in the timeframe between Thanksgiving and New Year's. Plus a mid-January batch with the leftover ingredients. Otherwise, you'll need a new belt.
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7 Comments | 90.06841 points
Filed Under:
cooking, tactics
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Be afraid! Be very afraid! Some nitwits have up and decided to aid the machines in their quest to destroy all humanity. They're close to creating a 3-dimensional printer that can, get this, print a copy of itself. It prints itself... each other printer prints itself, and within a few generations, the earth is taken over by evil robots!
Yes, it looks like it was built out of Tinkertoys, but don't assume it's child's play. Nanotechnologists have long warned that self-replicating nanobots could destroy the earth, turning it into a Grey Goo.

Dr. Who fights the Nanogenes
Think I'm being silly? Nonsense! Virtual online world Second Life, freed from the physical shackles of our familiar First Life, recently had to fight off a version of grey goo.
But there is hope! A cult has popped up, asking people to embrace, not fear, their impending ecophagy. You'll still get eaten alive by tiny nanobots, but at least you'll be at peace when it happens.
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2 Comments | 10.11 points
Filed Under:
tactics
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Year 1
Developer: Let's get rid of that Mom + Pop store, since we can make more money with condos!
Tenants: Wow! Condos in such a great neighborhood!
Year 2
Developer: It worked well last year, let's get rid of more Mom + Pop stores, since we can make so much money with condos!
Tenants: Great people, good neighborhood... where do we sign?
Year 3
Developer: I don't understand... we razed the neighborhood and put in nothing but condos. Why won't you idiot tenants buy them?
Tenants: Well duh, there's nothing in the neighborhood but condos.
The fact that a cute little Mom and Pop store brings up the value of a neighborhood is called a "positive externality". The Mom and Pop store adds value to the neighborhood, but doesn't get anything in return. It instead suffers from higher rent, and eventually goes out of business. If there's a lesson here, I suppose it's something like "life sucks" if you're a realist, or "good deeds actually do get noticed" if you tend to look for the optimistic spin.
On the subject of real estate, it turns out it's actually less expensive to rent than to own if you live in an expensive neighborhood (hat tip I Will Teach You To Be Rich). Probably not the case if you used the same broker/robber-baroness as did Sam and I.
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1 Comment | 9.21 points
Filed Under:
tactics, $$$
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What?
The next contest ends in:
2013-05-24 16:00:00 GMT-06:00
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2 CDs by DJ Flav
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2 + 2 = 5 by Winston Smith
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